Book Description

Tethered Worlds by Gregory Faccone

The Indie Book of the Day for 15th of February, 2015!

Genre: Adventure, Science Fiction

Jordahk Wilkrest doesn’t think he’s special. The backwater world of his birth has only known peace in his lifetime, and the war is bygone history. Far from its centuries-old stalemate line, Jordahk’s interest is collecting war era technology called “mystic.”

Suddenly, political corruption and the people’s own complacency opens a dreadful door, literally. Their way of life will be no more as the enemy assembles their giant transporting machine in orbit. The Wilkrests valiantly resist, but are unable to thwart the enemy’s designs on land or in orbit. Jordahk is forced to leave his wounded parents and go off-world with his stiff grandfather. They venture far into the dustbin of human space looking for war-era help.

Now Jordahk finds out his family line is a lot more special than he ever knew. Their quest leads to dangerous mystic technology– controllable only by a select few. It’s a wild ride for Jordahk, who has to come to terms with abilities he never knew he had… and their consequences. Can his new shady crewmates stop fighting amongst themselves long enough to overcome the enemy? They must if Jordahk’s parents and his homeworld are to stand any chance.

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Book Insight

  • File Size: 3375 KB
  • Print Length: 524 pages
  • Simultaneous Device Usage: Unlimited
  • Publisher: Gregory Faccone; 2 edition (November 24, 2012)
  • Language: English
  • ASIN: B00AD9YDUG
  • Text-to-Speech: Enabled 
  • X-Ray: Not Enabled 
  • Word Wise: Not Enabled
  • Lending: Not Enabled

Read Sample

You might think part-time mystery man Gregory Faccone has lived ten lifetimes. He’s experienced the ocean’s cool dawn, and baked in 130° deserts. He’s worked amidst the concrete canyons of major cities, and on a dark, rainy night, driven a remote road carpeted with frogs (true story, really).

Classically trained in creative arts, he performed a long tenure developing electronic entertainment with both independent companies and the biggest names like Electronic Arts and Sony. He collaborated with Universal Studios, Warner Bros., and Paramount, adding content to popular franchises from science fiction, with Star Trek, to comics, to even medical dramas like ER.

However, Gregory desired to share his creations beyond fleeting game system technology. The written word has stood for centuries, and although reading mediums evolve, novels continue unimpeded. A reader’s bond with a quality literary work is unlike any other. When Gregory starting creating a unique science fiction universe, he knew the medium for which it was destined. The fantastic framework for his science fiction series, “Tethered Worlds,” took two years to create before he jumped into writing the first entry.

Gregory is influenced by Arthur C. Clarke’s axiom: “Any sufficiently advanced technology is indistinguishable from magic.” So jump into Tethered Worlds and go on an adventure based in the centuries to come. While the technology is advanced, the nature of mankind is unchanged. It continues to wrestle with flaws, and is preserved through selflessness and nobility.

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